Wake Up Call by Janet Myers
Ava is twelve years old and she is not supposed to be awake. She is one of six hundred settlers aboard the ship Meridian, all of them sleeping in glass pods on a sixty-year voyage to a new world, but Ava's pod broke and popped open thirty years early. Now she is alone in a silent ship, except for a calm voice that fills the hallway, and it belongs to the Steward, the computer that runs the ship. "Pod 47 error," it says in a mechanical voice that was programmed to be soothing. "Please return to your pod for reset, colonist." Ava knows better than to follow those instructions, because a pod that broke once can break again, and if it closes on her a second time, it might never open at all. The captain's pod has a wake-up switch, and that switch is on the bridge, so Ava heads for the bridge. If she can wake up the captain, he can assign her to a new pod, but the Steward doesn't want this to happen. The Steward responds by turning off the lights in every hallway except the one that leads back to her pod, and it locks the doors ahead of Ava, then sends cleaning robots humming down the corridors to force her off the bridge. Ava pries open a maintenance hatch with a wrench and crawls into the air ducts. "Please return to your pod," says the voice, right beside her ear. Can Ava reach the bridge and wake the captain before the ship tucks her back in?